#pragma once
#include "qlib/all.h"
#include "models.h"

#include "../../layout/layout.hpp"

namespace qbe::editing::BooleanOperation {

std::string getOperationObjectInfo(QString text, BooleanOperationModel& model);
std::string makeInfoByShape(bool show_position,BooleanOperationModel& model);
std::string makeInfoByLayer(BooleanOperationModel& model);
std::string getEntityTypeToString(entt::entity e,BooleanOperationModel& model);
}